Prototyper | Creative Technologist
Maker | UX Design & Engineer
Book of Fate - Game Developers Conference 2015
Book of Fate is a 3 week project for the Building Virtual Worlds (BVW) course, a graduate course at Carnegie Mellon University’s Entertainment Technology Center (ETC) Masters Program. The goal of Book of Fate was to create an interactive experience that tells a simple story while making the player feel like they are a wizard casting magic.
A young wizard goes on a journey to rescue his master wizard.Master wizard is in peril that a dark wizard kidnapped him and put him in a jail on the top of the volcano. He left a magic spell book for the young wizard so that he can use it to cast spell to defeat monsters.
There are three kinds of monsters ; Tree monsters, Water monsters, Fire Monsters and A Dark Wizard.
Three monsters are killed by Fire spell, Water monsters are killed by lightening spell, Fire monsters are killed by water spell.
Input device : MaKey MaKey(Spell book)
The guest has to find a proper spell and cast it by making the spell signs in the book.
During the GDC 2015, Book of fate announced for the Alt. Ctrl. GDC Showcase.
Role & Responsibilities
Game Design, General game-play mechanism, Monster AI, 2D sprite animation
Create new game controller interface "spell book" using Makey Makey (Arduino), conductivity sensor and old book
Screen shots
Game play Demo
GDC References
Press:
http://www.businessinsider.com/gdc-bizarre-game-controllers-2015-3?op=1
http://www.kotaku.com.au/2015/03/15-awesome-alternative-video-games-i-found-at-gdc/
https://twitter.com/gamasutra/status/558369789953859584
http://gizmodo.com/15-insane-indie-game-controllers-for-even-crazier-games-1689808514