UX Engineer & Prototyper

VR software, hardware developer

gameplay programmer

Disney Research in Pittsburgh

 

Kang Jaekyun(Brandon)

 

- developed game demo used Unity

- programmed Virtual Reality using Oculus Rift DK2

- BLE wireless communication between Arduino

- gesture recognition using Kinect 2

 

Advisor : Ali Israr

 

Description

 

ACM SIGGRAPH 2015 (Emerging Technologies)

 

Siggraph 2015

 

Disny Research Video and description

 

Paper

 

User gestures are important in current gaming platforms, where users’ movements are tracked and their actions trigger events in the games. We introduce Power of 2 (Po2), a new haptic technology that augments illusive tactile sensations on gesture-based gameplays.

 

Po2 utilizes two vibrating actuators on two hands and renders illusory tactile motion on and across the hands. With carefully designed psychophysical studies, we determined parametric models to robustly control the perception of an illusory object and its motion on and in between two hands.

 

These models are embedded in computer algorithms and programmed to produce cohesive multisensory experiences. Synchronized with a wide range of user gestures and interactive media, such as sound and visuals, Po2 creates highly dynamic and animated gameplay experiences with wearable and mobile handheld devices.

 

 

Po2: Augmented Haptics for Interactive Gameplay (2015)

  • home
    • info / resume
      • Infosys
        • - Plant.IO
          • - Room1856
            • - Lost Nebula
              • rapid prototyping
                • - Arduino Clone
                  • - 8x8 led matrix game
                    • - um...bring me
                      • - wearable technology
                        • - data structure & algorithm
                          • game development
                            • - BVW games
                              • - GDC 2015
                                • - VR Interactive game
                                  • - Global Game Jam (2016)
                                    • VR
                                      • - VR Rehearsal (2016)
                                        • - VR experience & Media Wall
                                          • Interactive media art
                                            • - Dimension
                                              • - organic city
                                                • - scanimation
                                                  • - big mouth
                                                    • - trace
                                                      • - closer
                                                        • - 36x36
                                                          • - web programming
                                                            • activity